Hey! I'm a big fan of the soulsborne games, and I really like this idea. Could I ask you for permission to continue this? I know it's a bit late, but this really has potential in my eyes. I would credit you as the main creator/inspiration for my continuation. This is already extremely fun, and I think this can actually go somewhere.
I've actually got a few different ideas for Yarntown that I'm not sure I won't get to someday, so I don't know if I'm ready to just give the reigns away ;-)
What I can't stop you from doing, however, is opening up Yarntown in the Solarus engine and seeing how it's code works, then creating your own demake of Bloodborne. I've even written thousands of lines of open-source code for the engine for folks to use that lend themselves to this kind of game (and TBH, are written better than Yarntown's code), and I'm selling the tileset that I used for this project.
If you want to make a similar thing, open up the engine and start playing around, the Solarus discord is a great place to ask questions about how things work and it's got a long series of tutorials on YouTube.
I've actually got a few different ideas for Yarntown that I'm not sure I won't get to someday, so I don't know if I'm ready to just give the reigns away ;-)
What I can't stop you from doing, however, is opening up Yarntown in the Solarus engine and seeing how it's code works, then creating your own demake of Bloodborne. I've even written thousands of lines of open-source code for the engine for folks to use that lend themselves to this kind of game (and TBH, are written better than Yarntown's code), and I'm selling the tileset that I used for this project.
If you want to make a similar thing, open up the engine and start playing around, the Solarus discord is a great place to ask questions about how things work and it's got a long series of tutorials on YouTube.
Hi! Lovely game, but would it be possible to implement some simple audio UI to lower the SFX of the wood breaking? It's quite loud compared to the rest of the game's audio. Otherwise I'm enjoying this 10x more than the original Bloodborne. :D
I don't currently have plans to add more features unless I start reworking this into a different game- this whole thing was just month-long project so it's got some rough edges. Of course, the box breaking sound being WAY too loud is pretty authentic to From Software's games lol
Hi! If you copy the form of the other languages (in terms of files/folders), you'll also need to add Turkish as a language in the project_db.dat. That can be done manually, or through the solarus editor, right clicking the folder and choosing "add as language".
I think that once it's added as a language resource, it should automatically show up as selectable. But I'm not 100% sure if the font can handle all characters.
Cool - just because it's a bit sketchy to download a link from a stranger on the internet, could you open a pull request in the code repository? That's just a safer and more normal way to collaborate on code: https://gitlab.com/maxmraz/yarntown If you even just wanted to open a request with the language folder, I can make sure it's all connected and works, then do a new build at some point.
Thanks - I don't plan on working on Yarntown until I decide to make it a bigger, fuller game. But until that happens, you can edit the save file to re-bind the keyboard keys. %HOME%/AppData/Roaming/Yarntown/Yarntown/save1.dat
Hello Max, I'm Bruno Carvalho, I've tried to connect with you via twitter but was unable to DM you. Do you believe you could follow me so we can exchange a few words? I work for QUByte, a Brazilian Indie Developer.
Hi Bruno!- I got your message, sorry to not respond, but I'm not looking for help with porting at this moment, and get a lot of these kind of messages 😅
I'm not familiar with those or what they support : / You might have better luck if you download the Solarus launcher to launch the game, and play with the settings in there.
While I'd like to enjoy this, I'm having a very hard time getting past the controls. Any chance for rebindablility, or are things rebindable and I'm just stupid and missing the option?
I don't plan on going back into this to add that feature. You could edit the save file to rebind them though. I think the save is at {user}/.Solarus/yarntown_saves I think?
My other itch game, Hallow's Eve, has rebindable controls, but it's a lot of work to port that system into Yarntown for an old free side project : /
Hey i played your game and i love your concept of it being a Zeldalike tribute for Blodborne. I was wondering if you are actually going to make this into a full game in the near future including all of the areas and dlcs.
To answer your question, for one thing, I can guarantee it wouldn't be the near future, because recreating an entire AAA game, even at a smaller scale, is still a massive amount of work that would take years. Secondly though, I don't personally see the point of just recreating an entire game- the fun part is translating it into a new format. The whole game is just too much, and the magic wears off. And also- Fromsoft made this game, it's one thing to do a small tribute, but I don't want to make a giant thing as a fan game. That's like years of working most weekends and evenings, for a free fangame.
I might make Yarntown into a full game as its own IP though, taking the core things that I think are important to Bloodborne, and bringing in some new ideas, and exploring a new world : )
Yarntown was a small side project I did in like a month, so it doesn't have settings, options, or controller remapping. I'd put that in if I made Yarntown its own IP as a full game.
This game is great! But I've encountered a bug where all lights started flickering. I suppose that should only be in the house but it gets annoying so you have to quit and restart. Other than that it's a tad easy. I beat both bosses first try. Gascoigne even without any upgrades. I know you won't continue work on this game but this is a nice proof of concept.
I got that bug once or twice too, but never figured out what caused it. Basically, the lighting system tries to shift from one color of light to another, but can never land on the new color, cycling through a bunch of RGB values to try and hit it.
Next game / if Yarntown becomes its own IP, will have a different lighting system, that one hogged too much CPU anyway
Cara, eu te agradeço muito por me proporcionar essa experiência. Bloodborne é simplesmente o jogo que mais amo no mundo e jogar sua versão em 16 bits me trás a mesma sensação, consigo sentir o carinho e atenção que você tem pelo jogo. Te agradeço muito mesmo.
Hi I love the aesthetic of the Yarntown. I have tried to upload this onto my Raspberry Pi 4 with Retro Pie. It did not decompress correctly. Is there something I'm missing to get this to work on the Pi?
this game was very fun. i've never played bloodborne, so there's probably more to this game that i could have appreciated. but im told it's a rather faithful recreation of bloodborne's beginning, so kudos. it also introduced me to solarus, big ups!
i have never played bloodborne but could you please add a feature like dark souls' fog doors so players know when they are going to fight a boss. Other than that your game seems really good so far
That's actually a difference between Bloodborne and Dark Souls, BB doesn't have fog doors going in, so you can be surprised when coming up against a boss. Other than the fact the level design is so excellent that you can usually tell based on pacing and visual hierarchy that you're headed into a boss area, hahaha
This game is phenomenal, you got all the tiny details right, I navigated from my mental map of Bloodborne just fine, the combat was pretty satisfying (including that good good regain mechanic), and leveling had the same boost to things that Bloodborne has. It felt really polished, and I was sad when I hit the end. I'd seriously pay good money for a full game like this, or at least more of it!
Dude this game is so sick I can't even explain it!! Here's a video of me playing it if you wanna check it out. Words cannot explain how sick Yarntown is!
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Hey! I'm a big fan of the soulsborne games, and I really like this idea. Could I ask you for permission to continue this? I know it's a bit late, but this really has potential in my eyes. I would credit you as the main creator/inspiration for my continuation. This is already extremely fun, and I think this can actually go somewhere.
Hi!
I've actually got a few different ideas for Yarntown that I'm not sure I won't get to someday, so I don't know if I'm ready to just give the reigns away ;-)
What I can't stop you from doing, however, is opening up Yarntown in the Solarus engine and seeing how it's code works, then creating your own demake of Bloodborne. I've even written thousands of lines of open-source code for the engine for folks to use that lend themselves to this kind of game (and TBH, are written better than Yarntown's code), and I'm selling the tileset that I used for this project.
If you want to make a similar thing, open up the engine and start playing around, the Solarus discord is a great place to ask questions about how things work and it's got a long series of tutorials on YouTube.
Hi!
I've actually got a few different ideas for Yarntown that I'm not sure I won't get to someday, so I don't know if I'm ready to just give the reigns away ;-)
What I can't stop you from doing, however, is opening up Yarntown in the Solarus engine and seeing how it's code works, then creating your own demake of Bloodborne. I've even written thousands of lines of open-source code for the engine for folks to use that lend themselves to this kind of game (and TBH, are written better than Yarntown's code), and I'm selling the tileset that I used for this project.
If you want to make a similar thing, open up the engine and start playing around, the Solarus discord is a great place to ask questions about how things work and it's got a long series of tutorials on YouTube.
i sadly can not play this cause i have a chromebook
Just a heads up: This game won't download or install.
Edit: You can download the game on the itch.io website but within the Itch App it won't download or install at all.
Hi! Lovely game, but would it be possible to implement some simple audio UI to lower the SFX of the wood breaking? It's quite loud compared to the rest of the game's audio. Otherwise I'm enjoying this 10x more than the original Bloodborne. :D
Hi, thanks!
I don't currently have plans to add more features unless I start reworking this into a different game- this whole thing was just month-long project so it's got some rough edges. Of course, the box breaking sound being WAY too loud is pretty authentic to From Software's games lol
Hi, I want to translate your game into Turkish, I tried to do it, but the "Turkish" language does not appear in the game.
Hi! If you copy the form of the other languages (in terms of files/folders), you'll also need to add Turkish as a language in the project_db.dat. That can be done manually, or through the solarus editor, right clicking the folder and choosing "add as language".
I think that once it's added as a language resource, it should automatically show up as selectable. But I'm not 100% sure if the font can handle all characters.
thanks for your help i finished the translation here is the link of the files:
https://www.mediafire.com/file/3uujsyotj2s4shs/tr-translate.rar/file
Cool - just because it's a bit sketchy to download a link from a stranger on the internet, could you open a pull request in the code repository? That's just a safer and more normal way to collaborate on code:
https://gitlab.com/maxmraz/yarntown
If you even just wanted to open a request with the language folder, I can make sure it's all connected and works, then do a new build at some point.
I've seen Iron Pineapple playing this game and it looks pretty cool but the control scheme really turns me off.
Wish you could change them to work better with mouse and keyboard or give a way (if that's not already an option) to map the controls how we want.
Thanks - I don't plan on working on Yarntown until I decide to make it a bigger, fuller game. But until that happens, you can edit the save file to re-bind the keyboard keys.
%HOME%/AppData/Roaming/Yarntown/Yarntown/save1.dat
Thanks for the reply and for your time to answer my question.
Android port when?
a question, this is the only yharnam zone or all the bloodborne game? and it is only yharnam, in the future you plained expand the game?
Hello Max, I'm Bruno Carvalho, I've tried to connect with you via twitter but was unable to DM you. Do you believe you could follow me so we can exchange a few words? I work for QUByte, a Brazilian Indie Developer.
Hi Bruno!- I got your message, sorry to not respond, but I'm not looking for help with porting at this moment, and get a lot of these kind of messages 😅
Thanks for reaching out!
Hi Max. Sure, I totally understand :) Thank you very much for taking the time to reply and keep making these amazing games :)
Thanks, I appreciate it! : )
Downloaded the game but it looks all distorted and is hard to see.
Hi! I think this can happen if your machine doesn't support hardware accelerated graphics, or Open GL
It's a Accer Nitro 5 gaming laptop.
I'm not familiar with those or what they support : /
You might have better luck if you download the Solarus launcher to launch the game, and play with the settings in there.
I love this. It was both fun but still had a nice challenge but I do think that the bosses where a bit easy. MAKE MORE!
Thanks! I have a couple other games out (Ocean's Heart on Steam and Hallow's Eve here) which have more to explore! : )
NICE! I'll have to check them out.
While I'd like to enjoy this, I'm having a very hard time getting past the controls. Any chance for rebindablility, or are things rebindable and I'm just stupid and missing the option?
I don't plan on going back into this to add that feature. You could edit the save file to rebind them though. I think the save is at {user}/.Solarus/yarntown_saves I think?
My other itch game, Hallow's Eve, has rebindable controls, but it's a lot of work to port that system into Yarntown for an old free side project : /
Ah, alrighty - thank you!
Hey i played your game and i love your concept of it being a Zeldalike tribute for Blodborne. I was wondering if you are actually going to make this into a full game in the near future including all of the areas and dlcs.
Thanks, I'm glad you enjoyed it!
To answer your question, for one thing, I can guarantee it wouldn't be the near future, because recreating an entire AAA game, even at a smaller scale, is still a massive amount of work that would take years. Secondly though, I don't personally see the point of just recreating an entire game- the fun part is translating it into a new format. The whole game is just too much, and the magic wears off. And also- Fromsoft made this game, it's one thing to do a small tribute, but I don't want to make a giant thing as a fan game. That's like years of working most weekends and evenings, for a free fangame.
I might make Yarntown into a full game as its own IP though, taking the core things that I think are important to Bloodborne, and bringing in some new ideas, and exploring a new world : )
I want to try the game out using controller. Do you know anyway I can remap the controls to whatever I want?
Just downloaded the game and can't wait to start playing. Does the game have a mute button or settings because I can't seem to find it?
Yarntown was a small side project I did in like a month, so it doesn't have settings, options, or controller remapping. I'd put that in if I made Yarntown its own IP as a full game.
This game is great! But I've encountered a bug where all lights started flickering. I suppose that should only be in the house but it gets annoying so you have to quit and restart. Other than that it's a tad easy. I beat both bosses first try. Gascoigne even without any upgrades. I know you won't continue work on this game but this is a nice proof of concept.
I got that bug once or twice too, but never figured out what caused it. Basically, the lighting system tries to shift from one color of light to another, but can never land on the new color, cycling through a bunch of RGB values to try and hit it.
Next game / if Yarntown becomes its own IP, will have a different lighting system, that one hogged too much CPU anyway
Thanks for the follow up info
Cara, eu te agradeço muito por me proporcionar essa experiência. Bloodborne é simplesmente o jogo que mais amo no mundo e jogar sua versão em 16 bits me trás a mesma sensação, consigo sentir o carinho e atenção que você tem pelo jogo. Te agradeço muito mesmo.
Hi I love the aesthetic of the Yarntown. I have tried to upload this onto my Raspberry Pi 4 with Retro Pie. It did not decompress correctly. Is there something I'm missing to get this to work on the Pi?
this game was very fun. i've never played bloodborne, so there's probably more to this game that i could have appreciated. but im told it's a rather faithful recreation of bloodborne's beginning, so kudos. it also introduced me to solarus, big ups!
Dude, this game is amazing.
Please, make the rest of the original game.
fascinating game! wouldn't have found it without this guy:
Wondrous superior being, therefore remember donation/
Very nice work on this! I've only been playing for a little while but I love it so far!
Please have an android port!
https://www.reviewsbysupersven.com/2020/08/19/yarntown/
Read my full review on Yarntown here!
This looks amazing!
I love when people make "demastered" versions of games. Looks like you've done a fantastic job, keep up the good work! 👍
Will you continue to develop this game? Really looking foward! Wonderful job making this game!!!
Thanks! And no, I'm not planning on going any further with this as a fangame.
Really?
You REALLY should! It is a great simple version of the game. A demo just isn't enough. This is good!
It's really fun!! I'm planning on uploading my full playthrough in a few days but for now I have put together a short video! Great job!!
Is this game complete? Or is a demo?
It's as complete as I'm planning to make it.
i have never played bloodborne but could you please add a feature like dark souls' fog doors so players know when they are going to fight a boss. Other than that your game seems really good so far
That's actually a difference between Bloodborne and Dark Souls, BB doesn't have fog doors going in, so you can be surprised when coming up against a boss. Other than the fact the level design is so excellent that you can usually tell based on pacing and visual hierarchy that you're headed into a boss area, hahaha
Bloodborne in 2D :D
This game is phenomenal, you got all the tiny details right, I navigated from my mental map of Bloodborne just fine, the combat was pretty satisfying (including that good good regain mechanic), and leveling had the same boost to things that Bloodborne has. It felt really polished, and I was sad when I hit the end. I'd seriously pay good money for a full game like this, or at least more of it!
Hi guy; you can "buy" the tile pack for give money to the creator. You can pay whatever you want:
https://maxatrillionator.itch.io/gothic-city-tiles
:p
Dude this game is so sick I can't even explain it!! Here's a video of me playing it if you wanna check it out. Words cannot explain how sick Yarntown is!